"Soulcalibur: Broken Destiny's North American Street Date". Training Mode which allows player to test out moves and practice in controlled condition, much the same as Practice Mode/Training in other previous Soulcalibur games.Versus Mode is similar in features to Quick Match, except that the players are nearby PSP players who connect wirelessly through an ad hoc network.
Endless Trials essentially combine both of the above trials and endless stages much like survival mode.
Trial of Defense rewards score according to how well a player guard attacks and counterattacks. Trial of Attack rewards score according to how well a player can chain the attacks. All of the portions are round-based battles.
As a reward for completing The Gauntlet, players are given a new 'Broken Destiny' weapon for the character Siegfried. Players will need to clear all sub-missions with Rank A in order to unlock the next chapter. There are altogether 34 chapters of tutorial in The Gauntlet, with two to four sub-missions in each of the stages. Players are often given low health and required to guard or perform attacks within a short window of opening of the A.I. The Gauntlet is the tutorial and story mode for Soulcalibur: Broken Destiny, which has similar story telling features like Soulcalibur II's Weapon Master mode, although the player is informed at the start that this story is non-canonical.Players who have won against the A.I will receive "unique titles" that you can wear, the "title" is under their name during Versus Mode. players with their titles and stats and choose which opponent to fight. Quick Match is a mode where players are given a list of A.I.Custom characters, however, can only be named using the ASCII naming interface, regardless of the language setting. Soulcalibur: Broken Destiny features an English language and Japanese language mode for both text and speech. The number of custom character slots has been reduced from 50 in Soulcalibur IV to 16 in Broken Destiny. The player has some control over the character's pose in the photo, as well as the camera position and the photo's frame and background. In addition to editing the characters' appearance, the player may create a custom vs. Original characters can not be re-dressed with custom character items like in Soulcalibur IV, although their colors may be edited. In this game, however, it has been replaced by the ability to adjust the rotation, position and size of some equipped items, such as certain headwear which might not fit exactly right, depending on what hairstyle is selected. The ability to change physical attributes and muscularity, which was present in Soulcalibur IV, has been removed. At the 2009 Electronic Entertainment Expo, Namco Bandai revealed that they were to be replaced with a different guest character - Kratos from Sony's God of War series, and a new exclusive character named Dampierre. All regular characters from Soulcalibur IV return, but the bonus characters and Star Wars guest characters from Soulcalibur IV are absent. Soulcalibur: Broken Destiny includes 28 characters. Hacked custom character can be played, but it is not possible to edit them.Main article: List of Soulcalibur characters § Introduced in Soulcalibur IV and Broken Destiny Using this as the zero point, the character slot information was found at +5, while the moveset at +8. The range from the first letter of a character's name to the alleged beginning of the character data is 3880. After counting, it turned out that each character block is 3932 address long. Oddly, there are no data after the string "Bohb1", so I assume the name are put near the end of character block. When I looked at the structure, Bohb1 appears near the end of file, while The Apprentice appears near the beginning of file. In order to circumvent this, I created a new save, and sequentially create Bohb1, Bohb2, Bohb3, Bohb4, Bohb5, Alice4, Alice5, and make one custom Apprentice for reference. Each character blocks also assign their supposed slot, so it is impossible to list the address per slot like Soulcalibur V. And I think if your slots are crowded, it can get messy.
The save data are oddly structured, in a way that more recent characters are closer to the beginning of the file, and older character are closer to the end of file. The method of finding the data is similar to Soulcalibur V, but is simpler. Rudol von Stroheim (Jojo's Bizarre Adventure) Finding the Custom Character Moveset Data